ServerParameters
Server-side parameters of a CampfireFlameEntity.
Parameters
origin
Starting position of the entity
relativeTarget
The position towards the fire goes relative to origin
flameConeWidth
The width of the fire cone, points right relative to the shooter's POV
flameConeHeight
The height of the fire cone, points up relative to the shooter's POV
stepResolution
How many ticks to divide the distance between origin and relativeTarget
rayResolution
The resolution to divide the fire cone both horizontally and vertically
particleType
The registry key of the flame particle type in Registries.PARTICLE_TYPE
flammableBlockFireChance
The chance a flammable block is set on fire
nonFlammableBlockFireChance
The chance a non-flammable block is set on fire
flameFireTicks
The number of ticks an entity is additionally set on fire for
damageShooter
Whether the flame should damage the shooter
Constructors
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public CampfireFlameEntity.ServerParameters CampfireFlameEntity.ServerParameters( Vec3d origin, Vec3d relativeTarget, Vec3d flameConeWidth, Vec3d flameConeHeight, Integer stepResolution, RegistryKey<? extends ParticleType<?>> particleType, Integer rayResolution, Double flammableBlockFireChance, Double nonFlammableBlockFireChance, Integer flameFireTicks, Boolean damageShooter)